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Tactical Mastery

Tactical Mastery

Instant Ability — Protection — Play Cost: 2

Class Restriction: Warrior

Opposing heroes and allies must attack this turn if able.

When an opponent proposes a combat this turn, you may change the proposed defender. (It must be a legal choice for the attacker.)

Opposing heroes and allies can still become unable to attack after this ability resolves (they may exhaust to use a power, for example.)

If you choose to change a proposed defender, the proposal effect is updated before it resolves.

Art by: Zoltan Boros

Tournament Legality:

  • Legal in Core
  • Legal in Block
  • Legal in Contemporary
  • Legal in Classic
Reign of Fire (60-R)