Ability — Protection — Play Cost: 3
Class Restriction:
Protection Talent
Your hero heals 5 damage from itself. That amount is doubled for each other card named Divinity in your graveyard.
While there are four copies of Divinity in your graveyard, your hero has 100 .
The timestamp of Divinity’s “100 ” modifier is the time the fourth copy of Divinity entered your graveyard. It will overwrite any earlier-timestamped modifiers to your hero’s health (except for modifiers which double its health, which are always applied last.) Later modifiers can still change your hero’s health as usual.
Art by: Eric Deschamps
Tournament Legality: