Deathwing Mode
At the end of Deathwing's turn, if Cataclysm has twenty or fewer madness counters, add zero to three madness counters to it, determined at random.
If Deathwing is dealt 4 or more damage in one turn, remove a madness counter from Cataclysm.
At the start of Deathwing's turn, if Cataclysm has:
1-6 madness counters: Put a Corrupted Blood ally token into play for each madness counter.
7-12 madness counters: The MARKED hero's controller destroy two non-hero cards he controls.
13-19 madness counters: The MARKED hero's controller destroys four non-hero cards he controls.
20+ madness counters: Destroy the MARKED hero.
Art by: Dan Scott
Tournament Legality: