Equipment — 1H Weapon — Dagger — Play Cost: 4
Class Restriction:
When this weapon enters play, switch the ATK and of target ally this turn.
The switch takes place when the triggered power resolves. It applies in timestamp order with all other modifiers affecting that ally’s ATK and Health except for modifiers that double those values, which always apply last. For example, if your 2 ATK/2 Health ally has an attachment giving him +2 / +3, when this trigger resolves, he will have 5 ATK/4 Health until the end of the turn.
"When I said I wanted to rearrange your face, that's not quite what I meant ..." - Nazzik, TImewalker Trickster
Art by: Evgeny Zagunyannyy
Tournament Legality: