Titan's Grip

Titan's Grip

Instant Ability — Arms — Play Cost: 1

Class Restriction: Warrior

Ongoing: Your hero has Two-Handed Dual Wield.

The controller of a hero with dual wield or Two-Handed dual wield can strike with two Melee weapons per combat. In addition, that player can have certain combinations of equipment that would normally violate uniqueness without violating uniqueness:

The controller of a hero with Dual Wield can have any of the following combinations:

- One-Handed Melee Weapon + One-Handed Melee Weapon

The controller of a hero with Two-Handed Dual Wield can have any of the following combinations:

- One-Handed Melee Weapon + One-Handed Melee Weapon
- Two-Handed Melee Weapon + One-Handed Melee Weapon
- Two-Handed Melee Weapon + Two-Handed Melee Weapon
- Two-Handed Melee Weapon + Off-Hand equipment

In each case, adding another Melee weapon or Off-Hand equipment causes a uniqueness violation, which must be repaired by destroying one of the violating equipment.

When the titans get a grip, they mean it.

Art by: Andrew Arconti

Tournament Legality:

  • Legal in Classic
Editions:
Servants of the Betrayer (124-U)