Equipment — Item — Neck — Play Cost: 3
Class Restriction:
At the start of your turn, you may destroy an ability, ally, or equipment you control. If you do, each opponent destroys a card of that kind he controls.
This power doesn't target anything. If you choose to destroy an equipment, each opponent must destroy an equipment, but each can choose an armor, item, or weapon.
It has the desperate feel of a hand around your neck.
Art by: Scott Altmann
Tournament Legality: