Ability — Survival — Play Cost: 3
Class Restriction:
Play only if your hero is defending or the target of an opposing card or effect.
Interrupt all cards and effects, then end the turn.
To end the turn, follow these steps in order. No player gets priority during these steps.
- Interrupt all other links. This can’t be stopped, even if those links can’t be interrupted.
- Close the current priority window.
- Remove all attackers, defenders, proposed attackers, and proposed defenders from combat.
- End all modifiers with duration “this combat” or “this turn.”
- Skip to the start of the next turn. End-of-turn triggers are not triggered by this transition.
The wrap-up step of the current turn is always skipped, as is the conclusion of any combat step in progress.
Hunters blur the line between life and death.
Art by: Luca Zontini
Tournament Legality: