Ability — Marksmanship — Play Cost: 2
Class Restriction:
Your hero deals ranged damage to target hero or ally equal to 2 plus the number of other abilities you've played this turn.
This counts the number of other ability cards you've added to the chain this turn, even if they were interrupted.
The only thing that stopped the rain from falling was an empty quiver.
Art by: Ken Steacy
Tournament Legality: