Living Pyre

Living Pyre

Instant Ability — Fire — Play Cost: 3

Class Restriction: Mage

Attach to target hero or ally.

Ongoing: At the start of your turn, your hero deals 1 fire damage to attached character for each ability named Living Pyre attached to it.

Each Living Pyre attached to a character counts all abilities named Living Pyre attached to it, so two deal a total of 4 (two packets of 2), three deal a total of 9 (three packets of 3), and so on.

Ember glows; fire grows; death sows.

Art by: Raymond Swanland

Tournament Legality:

  • Legal in Classic
Editions:
Servants of the Betrayer (63-C)