Ability — Demonology — Play Cost: X
This ability enters play with X pact counters on it.
Ongoing: At the start of your turn, put 1 damage on your hero, draw a card, and remove a pact counter from this ability. Then, if none remain, destroy this ability.
If this ability has no pact counters, it still triggers at the start of the turn.
If this ability's triggered power fails to destroy it, it will trigger again at the start of its controller’s next turn. Another damage will be put on their hero, they will draw a card, and the ability will attempt to destroy itself again.
When you're a warlock, there's no such thing as a long-term goal.
Art by: Kerem Beyit