Ability — Play Cost: 1
Empower Paladin: If you control a Paladin hero or ally, allies you control have Protector this turn.
Empower Priest: If you control a Priest hero or ally, prevent all combat damage that would be dealt to defending allies you control this turn.
Targets must be chosen, even if you don’t control cards of the specified class. You can target the same card for both powers, but only if it can be legally targeted by those powers.
If you don’t control cards of the specified class as these abilities resolve, the power for that class does nothing.
If you control both of the required classes as these abilities resolve, you process the text in the order that’s printed on the card.
Art by: Warren Mahy
Tournament Legality: