Ability — Discipline — Play Cost: 4
Class Restriction:
Inner Fire enters play with three charge counters on it.
Ongoing: Prevent all damage that would be dealt to your hero. When damage is prevented this way, remove a charge counter from Inner Fire. If you removed the last one, destroy Inner Fire.
You must remove one charge counter for each packet prevented this way, regardless of the size of that packet.
Art by: Cos Koniotis
Tournament Legality: