Ability — Marksmanship — Play Cost: 2
Class Restriction:
When the next ability, ally, or equipment enters play this turn, destroy it.
Any powers or modifiers that trigger off that card entering play will still trigger. That card can be exhausted or destroyed to pay a cost before it’s destroyed. If Snipe is played in response to card A, but an applicable card B enters play after Snipe resolves but before card A does, Snipe will destroy card B.
"The first shot is always the most important." - Shaii
Art by: Daren Bader
Tournament Legality: