Master Hero — 1/35 Bronze Dragonkin Aspect — Play Cost: 25
You may pay up to x less to play Nozdormu, where X is the combined cost of cards you control.
When your hero becomes Nozdormu, if you control no ready resources, target player skips his next turn.
This power triggers only when Nozdormu enters play while your hero is not named Nozdormu. To skip a turn is to replace that turn with nothing. If two modifiers each tell a player to skip his next turn, that player skips his next two turns, and so on.
Master heroes start the game in a deck. A deck can include a Master hero with a certain name only if it contains no Master heroes with any other name. A Master hero enters a party face up with the same attachments, counters, damage, and ready/exhausted state as that party’s previous hero, and then that previous hero is removed from the game. A Master hero can’t be flipped or turned face down, and a hero removed from the game this way can’t leave that RFG zone. Any links targeting that previous hero now target the Master hero, and any modifiers to that previous hero now apply to the Master hero within their durations.
"Even Deathwing will pass into time ... even he will eventually be part ... of my collection ..."
Art by: James Ryman