Ability — Enhancement — 1 — Play Cost: 2
Class Restriction:
Ongoing: When Hatchet Totem enters play, put an Axe weapon token into play with 4 ATK, 1 strike cost, and Melee (1) if Hatchet Totem is in play. When Hatchet Totem leaves play, remove that Axe from the game.
Remove that Axe from the game even if Hatchet Totem has no powers as it leaves play.
"Don't be fooled by unarmed shaman; they have more tricks up their sleeves than you may think." - Keward
Art by: Lars Grant-West
Tournament Legality: