Equipment — 1H Weapon — Sword — Play Cost: 4
Class Restriction:
As an ally enters play under an opponent's control, it loses and can't have powers until the start of that opponent's next turn.
While you control Greatsword, an ally loses its powers as the first part of entering play under an opponent’s control. As a result, it loses any powers that trigger off it entering play, or that would cause it to enter play exhausted or with damage or counters. If that ally has a power that triggers at the start of that opponent’s next turn, it triggers then. An ally doesn’t regain any lost powers as Greatsword leaves play.
"The weapon bespeaks a legacy of pain and chaos! Wield it carefully, else you become mad from its visions." - Hekto Starspire
Art by: Daarken
Tournament Legality: