Ability Ally — 0/4 Enhancement — Play Cost: 2
Class Restriction:
When this Totem enters play, you may change a target of target opposing card or effect to this Totem.
Ongoing: Opposing cards and effects must target this Totem if able.
(Totems can't attack.)
Magnetic Totem must be a legal target for the changed target.
If the card or effect has multiple targets, only one of them is changed to Magnetic Totem. Magnetic Totem’s controller chooses which target to change.
"How does it work?" - Komma, Timewalker Graveguard
Art by: Richard Wright
Tournament Legality: