Ability — Protection — Play Cost: 2
Opposing heroes and allies must attack this turn if able.
When an opponent proposes a combat this turn, you may change the proposed defender. (It must be a legal choice for the attacker.)
Opposing heroes and allies can still become unable to attack after this ability resolves (they may exhaust to use a power, for example.)
If you choose to change a proposed defender, the proposal effect is updated before it resolves.
Art by: Zoltan Boros