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Master Hero — Frost damage 3/33 Lich — Play Cost: 10

Class Restriction: Hunter Mage Rogue Warlock Warrior

Hunter, Mage, Rogue, Warlock, or Warrior Hero Required

When your hero becomes Kel'Thuzad, target an opponent. Gain control of an ally he controls. Search his zones for one ally each and put any number of them into play.

This power triggers only when Kel'Thuzad enters play while your hero is not named Kel’Thuzad. You choose up to one ally from each of the target’s deck, graveyard, hand, and RFG zones.

Master heroes start the game in a deck. A deck can include a Master hero with a certain name only if it contains no Master heroes with any other name. A Master hero enters a party face up with the same attachments, counters, damage, and ready/exhausted state as that party’s previous hero, and then that previous hero is removed from the game. A Master hero can’t be flipped or turned face down, and a hero removed from the game this way can’t leave that RFG zone. Any links targeting that previous hero now target the Master hero, and any modifiers to that previous hero now apply to the Master hero within their durations.

"Minions, servants, soldiers of the cold dark ... obey the call of Kel'Thuzad!"

Art by: James Ryman

Tournament Legality:

  • Legal in Classic
Scourgewar (21-E)