Flash of Brilliance

Flash of Brilliance

Ability — Arcane — Play Cost: 3

Class Restriction: Mage

Ongoing: At the start of your turn, you may destroy this ability. If you do, search your collection for an Ongoing Mage ability, reveal it, and put it into your hand.

For Classic constructed and limited formats, your collection is your side deck. For Core constructed and casual play, your collection includes all cards in your possession but excludes the cards with which you started the current game. Any time you're told to choose a card from your collection and put it into a game zone, you must choose a legal card. Once a card has been chosen, it is considered part of the deck for the remainder of the game and can't be chosen again. After the game, such a card must be returned to your collection before the next game begins.

"It is important to search for the flow of magic in even the most unlikely places." - Spellweaver Jihan

Art by: Matt Cavotta

Tournament Legality:

  • Legal in Classic
Editions:
Wrathgate (45-R)