Spirit of Redemption

Spirit of Redemption

Instant Master Hero — Spirit Holy Talent — Play Cost: 25

Class Restriction: Priest

Holy Hero Required

You pay 1 less to play Spirit of Redemption for each damage on your hero.

Spirit of Redemption can't be destroyed while you control an ally.

If you control no allies, this Master hero is destroyed as part of pre-priority processing (because it has 0 health). It can still be damaged, and accumulates any damage dealt to it. However, damage can't be put on it because damage can't be put on a character in excess of its health.

Master heroes start the game in a deck. A deck can include a Master hero with a certain name only if it contains no Master heroes with any other name. A Master hero enters a party face up with the same attachments, counters, damage, and ready/exhausted state as that party’s previous hero, and then that previous hero is removed from the game. A Master hero can’t be flipped or turned face down, and a hero removed from the game this way can’t leave that RFG zone. Any links targeting that previous hero now target the Master hero, and any modifiers to that previous hero now apply to the Master hero within their durations.

How you die can say a lot about how you lived.

Art by: Thomas Denmark

Tournament Legality:

  • Legal in Classic
Editions:
Wrathgate (64-R)