Equipment — Item — Play Cost: 2
Class Restriction:
Your hero has "If damage would be healed from a hero or ally you control, that much +1 is healed instead."
At the start of your turn and when 1 or more damage is healed from a hero or ally you control, put a power counter on this item.
At the end of your turn, if this item has five or more power counters on it, destroy it. If you do, put six 0 / 1 Bloodpetal ally tokens into play with Mend 1.
Art by: Benjamin Zhang
Tournament Legality: