Equipment — Item — Play Cost: 3
Class Restriction:
If your hero would deal non-combat damage, it deals that much +1 instead.
At the start of your turn and when you play an ability, add a power counter to the item.
At the end of your turn, if this item has five or more power counters on it, destroy it. If you do, put three 1 / 1 Construct ally tokens into play with "If your hero would deal non-combat damage, it deals that much +1 instead."
Art by: Craig Elliott
Tournament Legality: